{{roll-name}} {{#roll-type}} ({{roll-type}}) {{/roll-type}}
{{#roll-dice}}
{{#rollGreater() roll-dice 0}}
{{/ rollGreater() roll-dice 0}}
{{/roll-dice}}
{{#panic-roll}}
{{/panic-roll}}
{{#rollLess() panic-roll 7}}
KEEPING IT TOGETHER. You manage to keep your nerves in check. Barely.
{{/rollLess() panic-roll 7}}
{{#rollTotal() panic-roll 7}}
NERVOUS TWITCH. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.
{{/rollTotal() panic-roll 7}}
{{#rollTotal() panic-roll 8}}
TREMBLE. You start to tremble uncontrollably. All skill rolls using AGILITY suffer a -2 modification until your panic stops.
{{/rollTotal() panic-roll 8}}
{{#rollTotal() panic-roll 9}}
DROP ITEM. Whether by stress, confusion or the realization that you're all going to die anyway, you drop a weapon or other important item—the GM decides which one. Your STRESS LEVEL increases by one.
{{/rollTotal() panic-roll 9}}
{{#rollTotal() panic-roll 10}}
FREEZE. You're frozen by fear or stress for one Round, losing your next slow action. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.
{{/rollTotal() panic-roll 10}}
{{#rollTotal() panic-roll 11}}
SEEK COVER. You must use your next action to move away from danger and find a safe spot if possible. You are allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range.
Your STRESS LEVEL is decreased by one, but the STRESS LEVEL of all friendly PCs in SHORT range increases by one. After one Round, you can act normally.
{{/rollTotal() panic-roll 11}}
{{#rollTotal() panic-roll 12}}
SCREAM. You scream your lungs out for one Round, losing your next slow action. Your STRESS LEVEL is decreased by one, but every friendly character who hears your scream must make an immediate Panic Roll.
{{/rollTotal() panic-roll 12}}
{{#rollTotal() panic-roll 13}}
FLEE. You just can't take it anymore. You must flee to a safe place and refuse to leave it. You won't attack anyone and won't attempt anything dangerous. You are not allowed
to make a retreat roll (see page 93) if you have an enemy at ENGAGED range when you flee. Your STRESS LEVEL is decreased by one, but every friendly character who sees you
run must make an immediate Panic Roll.
{{/rollTotal() panic-roll 13}}
{{#rollTotal() panic-roll 14}}
BERSERK. You must immediately attack the nearest person or creature, friendly or not. You won't stop until you or the target is Broken. Every friendly character who witnesses
your rampage must make an immediate Panic Roll.
{{/rollTotal() panic-roll 14}}
{{#rollGreater() panic-roll 14}}
CATATONIC. You collapse to the floor and can't talk or move, staring blankly into oblivion.
{{/rollGreater() panic-roll 14}}
{{#rollGreater() base-dice 0}}
{{#rollBetween() base-roll-one 1 5}}
{{/rollBetween() base-roll-one 1 5}}
{{#rollWasCrit() base-roll-one}}
{{/rollWasCrit() base-roll-one}}
{{/rollGreater() base-dice 0}}
{{#rollGreater() base-dice 1}}
{{#rollBetween() base-roll-two 1 5}}
{{/rollBetween() base-roll-two 1 5}}
{{#rollWasCrit() base-roll-two}}
{{/rollWasCrit() base-roll-two}}
{{/rollGreater() base-dice 1}}
{{#rollGreater() base-dice 2}}
{{#rollBetween() base-roll-three 1 5}}
{{/rollBetween() base-roll-three 1 5}}
{{#rollWasCrit() base-roll-three}}
{{/rollWasCrit() base-roll-three}}
{{/rollGreater() base-dice 2}}
{{#rollGreater() base-dice 3}}
{{#rollBetween() base-roll-four 1 5}}
{{/rollBetween() base-roll-four 1 5}}
{{#rollWasCrit() base-roll-four}}
{{/rollWasCrit() base-roll-four}}
{{/rollGreater() base-dice 3}}
{{#rollGreater() base-dice 4}}
{{#rollBetween() base-roll-five 1 5}}
{{/rollBetween() base-roll-five 1 5}}
{{#rollWasCrit() base-roll-five}}
{{/rollWasCrit() base-roll-five}}
{{/rollGreater() base-dice 4}}
{{#rollGreater() base-dice 5}}
{{#rollBetween() base-roll-six 1 5}}
{{/rollBetween() base-roll-six 1 5}}
{{#rollWasCrit() base-roll-six}}
{{/rollWasCrit() base-roll-six}}
{{/rollGreater() base-dice 5}}
{{#rollGreater() base-dice 6}}
{{#rollBetween() base-roll-seven 1 5}}
{{/rollBetween() base-roll-seven 1 5}}
{{#rollWasCrit() base-roll-seven}}
{{/rollWasCrit() base-roll-seven}}
{{/rollGreater() base-dice 6}}
{{#rollGreater() base-dice 7}}
{{#rollBetween() base-roll-eight 1 5}}
{{/rollBetween() base-roll-eight 1 5}}
{{#rollWasCrit() base-roll-eight}}
{{/rollWasCrit() base-roll-eight}}
{{/rollGreater() base-dice 7}}
{{#rollGreater() base-dice 8}}
{{#rollBetween() base-roll-nine 1 5}}
{{/rollBetween() base-roll-nine 1 5}}
{{#rollWasCrit() base-roll-nine}}
{{/rollWasCrit() base-roll-nine}}
{{/rollGreater() base-dice 8}}
{{#rollGreater() base-dice 9}}
{{#rollBetween() base-roll-ten 1 5}}
{{/rollBetween() base-roll-ten 1 5}}
{{#rollWasCrit() base-roll-ten}}
{{/rollWasCrit() base-roll-ten}}
{{/rollGreater() base-dice 9}}
{{#rollGreater() base-dice 10}}
{{#rollBetween() base-roll-eleven 1 5}}
{{/rollBetween() base-roll-eleven 1 5}}
{{#rollWasCrit() base-roll-eleven}}
{{/rollWasCrit() base-roll-eleven}}
{{/rollGreater() base-dice 10}}
{{#rollGreater() base-dice 11}}
{{#rollBetween() base-roll-twelve 1 5}}
{{/rollBetween() base-roll-twelve 1 5}}
{{#rollWasCrit() base-roll-twelve}}
{{/rollWasCrit() base-roll-twelve}}
{{/rollGreater() base-dice 11}}
{{#rollGreater() base-dice 12}}
{{#rollBetween() base-roll-thirteen 1 5}}
{{/rollBetween() base-roll-thirteen 1 5}}
{{#rollWasCrit() base-roll-thirteen}}
{{/rollWasCrit() base-roll-thirteen}}
{{/rollGreater() base-dice 12}}
{{#rollGreater() base-dice 13}}
{{#rollBetween() base-roll-fourteen 1 5}}
{{/rollBetween() base-roll-fourteen 1 5}}
{{#rollWasCrit() base-roll-fourteen}}
{{/rollWasCrit() base-roll-fourteen}}
{{/rollGreater() base-dice 13}}
{{#rollGreater() base-dice 14}}
{{#rollBetween() base-roll-fifteen 1 5}}
{{/rollBetween() base-roll-fifteen 1 5}}
{{#rollWasCrit() base-roll-fifteen}}
{{/rollWasCrit() base-roll-fifteen}}
{{/rollGreater() base-dice 14}}
{{#rollGreater() base-dice 15}}
{{#rollBetween() base-roll-sixteen 1 5}}
{{/rollBetween() base-roll-sixteen 1 5}}
{{#rollWasCrit() base-roll-sixteen}}
{{/rollWasCrit() base-roll-sixteen}}
{{/rollGreater() base-dice 15}}
{{#rollGreater() base-dice 16}}
{{#rollBetween() base-roll-seventeen 1 5}}
{{/rollBetween() base-roll-seventeen 1 5}}
{{#rollWasCrit() base-roll-seventeen}}
{{/rollWasCrit() base-roll-seventeen}}
{{/rollGreater() base-dice 16}}
{{#rollGreater() base-dice 17}}
{{#rollBetween() base-roll-eighteen 1 5}}
{{/rollBetween() base-roll-eighteen 1 5}}
{{#rollWasCrit() base-roll-eighteen}}
{{/rollWasCrit() base-roll-eighteen}}
{{/rollGreater() base-dice 17}}
{{#rollGreater() stress-dice 0}}
{{#rollWasFumble() stress-roll-one}}
{{/rollWasFumble() stress-roll-one}}
{{#rollBetween() stress-roll-one 2 5}}
{{/rollBetween() stress-roll-one 2 5}}
{{#rollWasCrit() stress-roll-one}}
{{/rollWasCrit() stress-roll-one}}
{{/rollGreater() stress-dice 0}}
{{#rollGreater() stress-dice 1}}
{{#rollWasFumble() stress-roll-two}}
{{/rollWasFumble() stress-roll-two}}
{{#rollBetween() stress-roll-two 2 5}}
{{/rollBetween() stress-roll-two 2 5}}
{{#rollWasCrit() stress-roll-two}}
{{/rollWasCrit() stress-roll-two}}
{{/rollGreater() stress-dice 1}}
{{#rollGreater() stress-dice 2}}
{{#rollWasFumble() stress-roll-three}}
{{/rollWasFumble() stress-roll-three}}
{{#rollBetween() stress-roll-three 2 5}}
{{/rollBetween() stress-roll-three 2 5}}
{{#rollWasCrit() stress-roll-three}}
{{/rollWasCrit() stress-roll-three}}
{{/rollGreater() stress-dice 2}}
{{#rollGreater() stress-dice 3}}
{{#rollWasFumble() stress-roll-four}}
{{/rollWasFumble() stress-roll-four}}
{{#rollBetween() stress-roll-four 2 5}}
{{/rollBetween() stress-roll-four 2 5}}
{{#rollWasCrit() stress-roll-four}}
{{/rollWasCrit() stress-roll-four}}
{{/rollGreater() stress-dice 3}}
{{#rollGreater() stress-dice 4}}
{{#rollWasFumble() stress-roll-five}}
{{/rollWasFumble() stress-roll-five}}
{{#rollBetween() stress-roll-five 2 5}}
{{/rollBetween() stress-roll-five 2 5}}
{{#rollWasCrit() stress-roll-five}}
{{/rollWasCrit() stress-roll-five}}
{{/rollGreater() stress-dice 4}}
{{#rollGreater() stress-dice 5}}
{{#rollWasFumble() stress-roll-six}}
{{/rollWasFumble() stress-roll-six}}
{{#rollBetween() stress-roll-six 2 5}}
{{/rollBetween() stress-roll-six 2 5}}
{{#rollWasCrit() stress-roll-six}}
{{/rollWasCrit() stress-roll-six}}
{{/rollGreater() stress-dice 5}}
{{#rollGreater() stress-dice 6}}
{{#rollWasFumble() stress-roll-seven}}
{{/rollWasFumble() stress-roll-seven}}
{{#rollBetween() stress-roll-seven 2 5}}
{{/rollBetween() stress-roll-seven 2 5}}
{{#rollWasCrit() stress-roll-seven}}
{{/rollWasCrit() stress-roll-seven}}
{{/rollGreater() stress-dice 6}}
{{#rollGreater() stress-dice 7}}
{{#rollWasFumble() stress-roll-eight}}
{{/rollWasFumble() stress-roll-eight}}
{{#rollBetween() stress-roll-eight 2 5}}
{{/rollBetween() stress-roll-eight 2 5}}
{{#rollWasCrit() stress-roll-eight}}
{{/rollWasCrit() stress-roll-eight}}
{{/rollGreater() stress-dice 7}}
{{#rollGreater() stress-dice 8}}
{{#rollWasFumble() stress-roll-nine}}
{{/rollWasFumble() stress-roll-nine}}
{{#rollBetween() stress-roll-nine 2 5}}
{{/rollBetween() stress-roll-nine 2 5}}
{{#rollWasCrit() stress-roll-nine}}
{{/rollWasCrit() stress-roll-nine}}
{{/rollGreater() stress-dice 8}}
{{#rollGreater() stress-dice 9}}
{{#rollWasFumble() stress-roll-ten}}
{{/rollWasFumble() stress-roll-ten}}
{{#rollBetween() stress-roll-ten 2 5}}
{{/rollBetween() stress-roll-ten 2 5}}
{{#rollWasCrit() stress-roll-ten}}
{{/rollWasCrit() stress-roll-ten}}
{{/rollGreater() stress-dice 9}}
{{#rollGreater() regular-dice 0}}
{{/rollGreater() regular-dice 0}}
{{#rollGreater() regular-dice 1}}
{{/rollGreater() regular-dice 1}}
{{#rollGreater() regular-dice 2}}
{{/rollGreater() regular-dice 2}}
{{#rollGreater() regular-dice 3}}
{{/rollGreater() regular-dice 3}}
{{#rollGreater() regular-dice 4}}
{{/rollGreater() regular-dice 4}}
{{#rollGreater() regular-dice 5}}
{{/rollGreater() regular-dice 5}}
{{#rollGreater() supply-dice 0}}
{{#rollWasFumble() supply-roll-one}}
{{/rollWasFumble() supply-roll-one}}
{{#rollBetween() supply-roll-one 2 6}}
{{/rollBetween() supply-roll-one 2 6}}
{{/rollGreater() supply-dice 0}}
{{#rollGreater() supply-dice 1}}
{{#rollWasFumble() supply-roll-two}}
{{/rollWasFumble() supply-roll-two}}
{{#rollBetween() supply-roll-two 2 6}}
{{/rollBetween() supply-roll-two 2 6}}
{{/rollGreater() supply-dice 1}}
{{#rollGreater() supply-dice 2}}
{{#rollWasFumble() supply-roll-three}}
{{/rollWasFumble() supply-roll-three}}
{{#rollBetween() supply-roll-three 2 6}}
{{/rollBetween() supply-roll-three 2 6}}
{{/rollGreater() supply-dice 2}}
{{#rollGreater() supply-dice 3}}
{{#rollWasFumble() supply-roll-four}}
{{/rollWasFumble() supply-roll-four}}
{{#rollBetween() supply-roll-four 2 6}}
{{/rollBetween() supply-roll-four 2 6}}
{{/rollGreater() supply-dice 3}}
{{#rollGreater() supply-dice 4}}
{{#rollWasFumble() supply-roll-five}}
{{/rollWasFumble() supply-roll-five}}
{{#rollBetween() supply-roll-five 2 6}}
{{/rollBetween() supply-roll-five 2 6}}
{{/rollGreater() supply-dice 4}}
{{#rollGreater() supply-dice 5}}
{{#rollWasFumble() supply-roll-six}}
{{/rollWasFumble() supply-roll-six}}
{{#rollBetween() supply-roll-six 2 6}}
{{/rollBetween() supply-roll-six 2 6}}
{{/rollGreater() supply-dice 5}}
{{#heal-dice}}
{{#rollTotal() heal-roll 1}}
{{/rollTotal() heal-roll 1}}
{{#rollGreater() heal-roll 1}}
{{/ rollGreater() heal-roll 1}}
{{/heal-dice}}
{{#rollGreater() base-dice 0}}
{{#rollGreater() stress-dice 0}}
{{/rollGreater() stress-dice 0}}
{{^stress-dice}}
{{^radiation-dmg}}
{{/radiation-dmg}}
{{#radiation-dmg}}
{{/radiation-dmg}}
{{/stress-dice}}
{{/rollGreater() base-dice 0}}
{{^base-dice}}
{{#stress-dice}}
{{/stress-dice}}
{{/base-dice}}
{{#previousroll}}
{{/previousroll}}
{{#showoutcome}}
{{/showoutcome}}
{{#heal-dice}}
{{#rollTotal() heal-roll 1}}
{{/rollTotal() heal-roll 1}}
{{#rollGreater() heal-roll 1}}
{{/ rollGreater() heal-roll 1}}
{{/heal-dice}}
{{#current-comment}}
{{/current-comment}}
{{#allprops() buttonlabel buttonlink passthroughdata character-name roll-name roll-type roll-dice roll-dice-cmd base-dice result radiation-dmg radiation-heal heal-dice heal-roll base-roll-one base-roll-two base-roll-three base-roll-four base-roll-five base-roll-six base-roll-seven base-roll-eight base-roll-nine base-roll-ten base-roll-eleven base-roll-twelve base-roll-thirteen base-roll-fourteen base-roll-fifteen base-roll-sixteen base-roll-seventeen base-roll-eighteen stress-dice stress-roll-one stress-roll-two stress-roll-three stress-roll-four stress-roll-five stress-roll-six stress-roll-seven stress-roll-eight stress-roll-nine stress-roll-ten supply-dice supply-roll-one supply-roll-two supply-roll-three supply-roll-four supply-roll-five supply-roll-six show-weapon current-bonus current-dice current-damage current-range current-comment panic-roll }}
{{/allprops() buttonlabel buttonlink passthroughdata character-name roll-name roll-type roll-dice roll-dice-cmd base-dice result radiation-dmg radiation-heal heal-dice heal-roll base-roll-one base-roll-two base-roll-three base-roll-four base-roll-five base-roll-six base-roll-seven base-roll-eight base-roll-nine base-roll-ten base-roll-eleven base-roll-twelve base-roll-thirteen base-roll-fourteen base-roll-fifteen base-roll-sixteen base-roll-seventeen base-roll-eighteen stress-dice stress-roll-one stress-roll-two stress-roll-three stress-roll-four stress-roll-five stress-roll-six stress-roll-seven stress-roll-eight stress-roll-nine stress-roll-ten supply-dice supply-roll-one supply-roll-two supply-roll-three supply-roll-four supply-roll-five supply-roll-six show-weapon current-bonus current-dice current-damage current-range current-comment panic-roll }}